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1943.c
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C/C++ Source or Header
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2000-04-23
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20KB
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482 lines
/*
TODO: 1943 is almost identical to GunSmoke (one more scrolling playfield). We
should merge the two drivers.
*/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
extern unsigned char *c1943_scrollx;
extern unsigned char *c1943_scrolly;
extern unsigned char *c1943_bgscrolly;
WRITE_HANDLER( c1943_c804_w ); /* in vidhrdw/c1943.c */
WRITE_HANDLER( c1943_d806_w ); /* in vidhrdw/c1943.c */
void c1943_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void c1943_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int c1943_vh_start(void);
void c1943_vh_stop(void);
/* this is a protection check. The game crashes (thru a jump to 0x8000) */
/* if a read from this address doesn't return the value it expects. */
static READ_HANDLER( c1943_protection_r )
{
int data = cpu_get_reg(Z80_BC) >> 8;
logerror("protection read, PC: %04x Result:%02x\n",cpu_get_pc(),data);
return data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xd000, 0xd7ff, MRA_RAM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xc007, 0xc007, c1943_protection_r },
{ 0xe000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc800, 0xc800, soundlatch_w },
{ 0xc804, 0xc804, c1943_c804_w }, /* ROM bank switch, screen flip */
{ 0xc806, 0xc806, watchdog_reset_w },
{ 0xc807, 0xc807, MWA_NOP }, /* protection chip write (we don't emulate it) */
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xd801, MWA_RAM, &c1943_scrolly },
{ 0xd802, 0xd802, MWA_RAM, &c1943_scrollx },
{ 0xd803, 0xd804, MWA_RAM, &c1943_bgscrolly },
{ 0xd806, 0xd806, c1943_d806_w }, /* sprites, bg1, bg2 enable */
{ 0xe000, 0xefff, MWA_RAM },
{ 0xf000, 0xffff, MWA_RAM, &spriteram, &spriteram_size },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xc800, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xe000, 0xe000, YM2203_control_port_0_w },
{ 0xe001, 0xe001, YM2203_write_port_0_w },
{ 0xe002, 0xe002, YM2203_control_port_1_w },
{ 0xe003, 0xe003, YM2203_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( 1943 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* actually, this is VBLANK */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Button 3, probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Button 3, probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0f, "1 (Easiest)" )
PORT_DIPSETTING( 0x0e, "2" )
PORT_DIPSETTING( 0x0d, "3" )
PORT_DIPSETTING( 0x0c, "4" )
PORT_DIPSETTING( 0x0b, "5" )
PORT_DIPSETTING( 0x0a, "6" )
PORT_DIPSETTING( 0x09, "7" )
PORT_DIPSETTING( 0x08, "8" )
PORT_DIPSETTING( 0x07, "9" )
PORT_DIPSETTING( 0x06, "10" )
PORT_DIPSETTING( 0x05, "11" )
PORT_DIPSETTING( 0x04, "12" )
PORT_DIPSETTING( 0x03, "13" )
PORT_DIPSETTING( 0x02, "14" )
PORT_DIPSETTING( 0x01, "15" )
PORT_DIPSETTING( 0x00, "16 (Hardest)" )
PORT_DIPNAME( 0x10, 0x10, "2 Players Game" )
PORT_DIPSETTING( 0x00, "1 Credit" )
PORT_DIPSETTING( 0x10, "2 Credits" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_DIPNAME( 0x40, 0x40, "Freeze" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
2048, /* 2048 sprites */
4, /* 4 bits per pixel */
{ 2048*64*8+4, 2048*64*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout fgtilelayout =
{
32,32, /* 32*32 tiles */
512, /* 512 tiles */
4, /* 4 bits per pixel */
{ 512*256*8+4, 512*256*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
64*8+0, 64*8+1, 64*8+2, 64*8+3, 65*8+0, 65*8+1, 65*8+2, 65*8+3,
128*8+0, 128*8+1, 128*8+2, 128*8+3, 129*8+0, 129*8+1, 129*8+2, 129*8+3,
192*8+0, 192*8+1, 192*8+2, 192*8+3, 193*8+0, 193*8+1, 193*8+2, 193*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
256*8 /* every tile takes 256 consecutive bytes */
};
static struct GfxLayout bgtilelayout =
{
32,32, /* 32*32 tiles */
128, /* 128 tiles */
4, /* 4 bits per pixel */
{ 128*256*8+4, 128*256*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
64*8+0, 64*8+1, 64*8+2, 64*8+3, 65*8+0, 65*8+1, 65*8+2, 65*8+3,
128*8+0, 128*8+1, 128*8+2, 128*8+3, 129*8+0, 129*8+1, 129*8+2, 129*8+3,
192*8+0, 192*8+1, 192*8+2, 192*8+3, 193*8+0, 193*8+1, 193*8+2, 193*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
256*8 /* every tile takes 256 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX2, 0, &fgtilelayout, 32*4, 16 },
{ REGION_GFX3, 0, &bgtilelayout, 32*4+16*16, 16 },
{ REGION_GFX4, 0, &spritelayout, 32*4+16*16+16*16, 16 },
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz */
{ YM2203_VOL(10,15), YM2203_VOL(10,15) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_1943 =
{
/* basic machine hardware */
{
{
CPU_Z80,
6000000, /* 6 Mhz */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,32*4+16*16+16*16+16*16,
c1943_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
c1943_vh_start,
c1943_vh_stop,
c1943_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( 1943 )
ROM_REGION( 0x30000, REGION_CPU1 ) /* 64k for code + 128k for the banked ROMs images */
ROM_LOAD( "1943.01", 0x00000, 0x08000, 0xc686cc5c )
ROM_LOAD( "1943.02", 0x10000, 0x10000, 0xd8880a41 )
ROM_LOAD( "1943.03", 0x20000, 0x10000, 0x3f0ee26c )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "1943.05", 0x00000, 0x8000, 0xee2bd2d7 )
ROM_REGION( 0x8000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.04", 0x00000, 0x8000, 0x46cb9d3d ) /* characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.15", 0x00000, 0x8000, 0x6b1a0443 ) /* bg tiles */
ROM_LOAD( "1943.16", 0x08000, 0x8000, 0x23c908c2 )
ROM_LOAD( "1943.17", 0x10000, 0x8000, 0x46bcdd07 )
ROM_LOAD( "1943.18", 0x18000, 0x8000, 0xe6ae7ba0 )
ROM_LOAD( "1943.19", 0x20000, 0x8000, 0x868ababc )
ROM_LOAD( "1943.20", 0x28000, 0x8000, 0x0917e5d4 )
ROM_LOAD( "1943.21", 0x30000, 0x8000, 0x9bfb0d89 )
ROM_LOAD( "1943.22", 0x38000, 0x8000, 0x04f3c274 )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.24", 0x00000, 0x8000, 0x11134036 ) /* fg tiles */
ROM_LOAD( "1943.25", 0x08000, 0x8000, 0x092cf9c1 )
ROM_REGION( 0x40000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.06", 0x00000, 0x8000, 0x97acc8af ) /* sprites */
ROM_LOAD( "1943.07", 0x08000, 0x8000, 0xd78f7197 )
ROM_LOAD( "1943.08", 0x10000, 0x8000, 0x1a626608 )
ROM_LOAD( "1943.09", 0x18000, 0x8000, 0x92408400 )
ROM_LOAD( "1943.10", 0x20000, 0x8000, 0x8438a44a )
ROM_LOAD( "1943.11", 0x28000, 0x8000, 0x6c69351d )
ROM_LOAD( "1943.12", 0x30000, 0x8000, 0x5e7efdb7 )
ROM_LOAD( "1943.13", 0x38000, 0x8000, 0x1143829a )
ROM_REGION( 0x10000, REGION_GFX5 ) /* tilemaps */
ROM_LOAD( "1943.14", 0x0000, 0x8000, 0x4d3c6401 ) /* front background */
ROM_LOAD( "1943.23", 0x8000, 0x8000, 0xa52aecbd ) /* back background */
ROM_REGION( 0x0c00, REGION_PROMS )
ROM_LOAD( "bmprom.01", 0x0000, 0x0100, 0x74421f18 ) /* red component */
ROM_LOAD( "bmprom.02", 0x0100, 0x0100, 0xac27541f ) /* green component */
ROM_LOAD( "bmprom.03", 0x0200, 0x0100, 0x251fb6ff ) /* blue component */
ROM_LOAD( "bmprom.05", 0x0300, 0x0100, 0x206713d0 ) /* char lookup table */
ROM_LOAD( "bmprom.10", 0x0400, 0x0100, 0x33c2491c ) /* foreground lookup table */
ROM_LOAD( "bmprom.09", 0x0500, 0x0100, 0xaeea4af7 ) /* foreground palette bank */
ROM_LOAD( "bmprom.12", 0x0600, 0x0100, 0xc18aa136 ) /* background lookup table */
ROM_LOAD( "bmprom.11", 0x0700, 0x0100, 0x405aae37 ) /* background palette bank */
ROM_LOAD( "bmprom.08", 0x0800, 0x0100, 0xc2010a9e ) /* sprite lookup table */
ROM_LOAD( "bmprom.07", 0x0900, 0x0100, 0xb56f30c3 ) /* sprite palette bank */
ROM_LOAD( "bmprom.04", 0x0a00, 0x0100, 0x91a8a2e1 ) /* priority encoder / palette selector (not used) */
ROM_LOAD( "bmprom.06", 0x0b00, 0x0100, 0x0eaf5158 ) /* video timing (not used) */
ROM_END
ROM_START( 1943j )
ROM_REGION( 0x30000, REGION_CPU1 ) /* 64k for code + 128k for the banked ROMs images */
ROM_LOAD( "1943jap.001", 0x00000, 0x08000, 0xf6935937 )
ROM_LOAD( "1943jap.002", 0x10000, 0x10000, 0xaf971575 )
ROM_LOAD( "1943jap.003", 0x20000, 0x10000, 0x300ec713 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "1943.05", 0x00000, 0x8000, 0xee2bd2d7 )
ROM_REGION( 0x8000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.04", 0x00000, 0x8000, 0x46cb9d3d ) /* characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.15", 0x00000, 0x8000, 0x6b1a0443 ) /* bg tiles */
ROM_LOAD( "1943.16", 0x08000, 0x8000, 0x23c908c2 )
ROM_LOAD( "1943.17", 0x10000, 0x8000, 0x46bcdd07 )
ROM_LOAD( "1943.18", 0x18000, 0x8000, 0xe6ae7ba0 )
ROM_LOAD( "1943.19", 0x20000, 0x8000, 0x868ababc )
ROM_LOAD( "1943.20", 0x28000, 0x8000, 0x0917e5d4 )
ROM_LOAD( "1943.21", 0x30000, 0x8000, 0x9bfb0d89 )
ROM_LOAD( "1943.22", 0x38000, 0x8000, 0x04f3c274 )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.24", 0x00000, 0x8000, 0x11134036 ) /* fg tiles */
ROM_LOAD( "1943.25", 0x08000, 0x8000, 0x092cf9c1 )
ROM_REGION( 0x40000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943.06", 0x00000, 0x8000, 0x97acc8af ) /* sprites */
ROM_LOAD( "1943.07", 0x08000, 0x8000, 0xd78f7197 )
ROM_LOAD( "1943.08", 0x10000, 0x8000, 0x1a626608 )
ROM_LOAD( "1943.09", 0x18000, 0x8000, 0x92408400 )
ROM_LOAD( "1943.10", 0x20000, 0x8000, 0x8438a44a )
ROM_LOAD( "1943.11", 0x28000, 0x8000, 0x6c69351d )
ROM_LOAD( "1943.12", 0x30000, 0x8000, 0x5e7efdb7 )
ROM_LOAD( "1943.13", 0x38000, 0x8000, 0x1143829a )
ROM_REGION( 0x10000, REGION_GFX5 ) /* tilemaps */
ROM_LOAD( "1943.14", 0x0000, 0x8000, 0x4d3c6401 ) /* front background */
ROM_LOAD( "1943.23", 0x8000, 0x8000, 0xa52aecbd ) /* back background */
ROM_REGION( 0x0c00, REGION_PROMS )
ROM_LOAD( "bmprom.01", 0x0000, 0x0100, 0x74421f18 ) /* red component */
ROM_LOAD( "bmprom.02", 0x0100, 0x0100, 0xac27541f ) /* green component */
ROM_LOAD( "bmprom.03", 0x0200, 0x0100, 0x251fb6ff ) /* blue component */
ROM_LOAD( "bmprom.05", 0x0300, 0x0100, 0x206713d0 ) /* char lookup table */
ROM_LOAD( "bmprom.10", 0x0400, 0x0100, 0x33c2491c ) /* foreground lookup table */
ROM_LOAD( "bmprom.09", 0x0500, 0x0100, 0xaeea4af7 ) /* foreground palette bank */
ROM_LOAD( "bmprom.12", 0x0600, 0x0100, 0xc18aa136 ) /* background lookup table */
ROM_LOAD( "bmprom.11", 0x0700, 0x0100, 0x405aae37 ) /* background palette bank */
ROM_LOAD( "bmprom.08", 0x0800, 0x0100, 0xc2010a9e ) /* sprite lookup table */
ROM_LOAD( "bmprom.07", 0x0900, 0x0100, 0xb56f30c3 ) /* sprite palette bank */
ROM_LOAD( "bmprom.04", 0x0a00, 0x0100, 0x91a8a2e1 ) /* priority encoder / palette selector (not used) */
ROM_LOAD( "bmprom.06", 0x0b00, 0x0100, 0x0eaf5158 ) /* video timing (not used) */
ROM_END
ROM_START( 1943kai )
ROM_REGION( 0x30000, REGION_CPU1 ) /* 64k for code + 128k for the banked ROMs images */
ROM_LOAD( "1943kai.01", 0x00000, 0x08000, 0x7d2211db )
ROM_LOAD( "1943kai.02", 0x10000, 0x10000, 0x2ebbc8c5 )
ROM_LOAD( "1943kai.03", 0x20000, 0x10000, 0x475a6ac5 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "1943kai.05", 0x00000, 0x8000, 0x25f37957 )
ROM_REGION( 0x8000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943kai.04", 0x00000, 0x8000, 0x884a8692 ) /* characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943kai.15", 0x00000, 0x8000, 0x6b1a0443 ) /* bg tiles */
ROM_LOAD( "1943kai.16", 0x08000, 0x8000, 0x9416fe0d )
ROM_LOAD( "1943kai.17", 0x10000, 0x8000, 0x3d5acab9 )
ROM_LOAD( "1943kai.18", 0x18000, 0x8000, 0x7b62da1d )
ROM_LOAD( "1943kai.19", 0x20000, 0x8000, 0x868ababc )
ROM_LOAD( "1943kai.20", 0x28000, 0x8000, 0xb90364c1 )
ROM_LOAD( "1943kai.21", 0x30000, 0x8000, 0x8c7fe74a )
ROM_LOAD( "1943kai.22", 0x38000, 0x8000, 0xd5ef8a0e )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943kai.24", 0x00000, 0x8000, 0xbf186ef2 ) /* fg tiles */
ROM_LOAD( "1943kai.25", 0x08000, 0x8000, 0xa755faf1 )
ROM_REGION( 0x40000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1943kai.06", 0x00000, 0x8000, 0x5f7e38b3 ) /* sprites */
ROM_LOAD( "1943kai.07", 0x08000, 0x8000, 0xff3751fd )
ROM_LOAD( "1943kai.08", 0x10000, 0x8000, 0x159d51bd )
ROM_LOAD( "1943kai.09", 0x18000, 0x8000, 0x8683e3d2 )
ROM_LOAD( "1943kai.10", 0x20000, 0x8000, 0x1e0d9571 )
ROM_LOAD( "1943kai.11", 0x28000, 0x8000, 0xf1fc5ee1 )
ROM_LOAD( "1943kai.12", 0x30000, 0x8000, 0x0f50c001 )
ROM_LOAD( "1943kai.13", 0x38000, 0x8000, 0xfd1acf8e )
ROM_REGION( 0x10000, REGION_GFX5 ) /* tilemaps */
ROM_LOAD( "1943kai.14", 0x0000, 0x8000, 0xcf0f5a53 ) /* front background */
ROM_LOAD( "1943kai.23", 0x8000, 0x8000, 0x17f77ef9 ) /* back background */
ROM_REGION( 0x0c00, REGION_PROMS )
ROM_LOAD( "bmk01.bin", 0x0000, 0x0100, 0xe001ea33 ) /* red component */
ROM_LOAD( "bmk02.bin", 0x0100, 0x0100, 0xaf34d91a ) /* green component */
ROM_LOAD( "bmk03.bin", 0x0200, 0x0100, 0x43e9f6ef ) /* blue component */
ROM_LOAD( "bmk05.bin", 0x0300, 0x0100, 0x41878934 ) /* char lookup table */
ROM_LOAD( "bmk10.bin", 0x0400, 0x0100, 0xde44b748 ) /* foreground lookup table */
ROM_LOAD( "bmk09.bin", 0x0500, 0x0100, 0x59ea57c0 ) /* foreground palette bank */
ROM_LOAD( "bmk12.bin", 0x0600, 0x0100, 0x8765f8b0 ) /* background lookup table */
ROM_LOAD( "bmk11.bin", 0x0700, 0x0100, 0x87a8854e ) /* background palette bank */
ROM_LOAD( "bmk08.bin", 0x0800, 0x0100, 0xdad17e2d ) /* sprite lookup table */
ROM_LOAD( "bmk07.bin", 0x0900, 0x0100, 0x76307f8d ) /* sprite palette bank */
ROM_LOAD( "bmprom.04", 0x0a00, 0x0100, 0x91a8a2e1 ) /* priority encoder / palette selector (not used) */
ROM_LOAD( "bmprom.06", 0x0b00, 0x0100, 0x0eaf5158 ) /* video timing (not used) */
ROM_END
GAMEX( 1987, 1943, 0, 1943, 1943, 0, ROT270, "Capcom", "1943 - The Battle of Midway (US)", GAME_NO_COCKTAIL )
GAMEX( 1987, 1943j, 1943, 1943, 1943, 0, ROT270, "Capcom", "1943 - The Battle of Midway (Japan)", GAME_NO_COCKTAIL )
GAMEX( 1987, 1943kai, 0, 1943, 1943, 0, ROT270, "Capcom", "1943 Kai", GAME_NO_COCKTAIL )